Author | : Kristine Jorgensen |
File Size | : 40,9 Mb |
Publisher | : Unknown |
Language | : English |
Release Date | : 25 April 2024 |
ISBN | : 0773438262 |
Pages | : 0 pages |
This book PDF is perfect for those who love Computer game music genre, written by Kristine Jorgensen and published by Unknown which was released on 25 April 2024 with total hardcover pages 0. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related A Comprehensive Study of Sound in Computer Games books below.
Author | : Kristine Jorgensen |
File Size | : 40,9 Mb |
Publisher | : Unknown |
Language | : English |
Release Date | : 25 April 2024 |
ISBN | : 0773438262 |
Pages | : 0 pages |
Download or read online A Comprehensive Study of Sound in Computer Games written by Kristine Jorgensen, published by Unknown which was released on 2009. Get A Comprehensive Study of Sound in Computer Games Books now! Available in PDF, ePub and Kindle.
Get BookA definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and
Get BookGame Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other
Get BookThe Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers
Get BookAn examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic
Get BookScholars consider sound and its concepts, taking as their premise the idea that popular culture can be analyzed in an innovative way through sound. The wide-ranging texts in this book take as their premise the idea that sound is a subject through which popular culture can be analyzed in an
Get BookFrom its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it
Get BookThe Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games
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