Assessing the Quality of Experience of Cloud Gaming Services

This book PDF is perfect for those who love Technology & Engineering genre, written by Steven Schmidt and published by Springer Nature which was released on 07 September 2022 with total hardcover pages 230. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Assessing the Quality of Experience of Cloud Gaming Services books below.

Assessing the Quality of Experience of Cloud Gaming Services
Author : Steven Schmidt
File Size : 53,9 Mb
Publisher : Springer Nature
Language : English
Release Date : 07 September 2022
ISBN : 9783031060113
Pages : 230 pages
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Assessing the Quality of Experience of Cloud Gaming Services by Steven Schmidt Book PDF Summary

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

Assessing the Quality of Experience of Cloud Gaming Services

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The

Get Book
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