Engineering Play

This book PDF is perfect for those who love Education genre, written by Mizuko Ito and published by MIT Press which was released on 10 February 2012 with total hardcover pages 247. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Engineering Play books below.

Engineering Play
Author : Mizuko Ito
File Size : 46,7 Mb
Publisher : MIT Press
Language : English
Release Date : 10 February 2012
ISBN : 9780262291552
Pages : 247 pages
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Engineering Play by Mizuko Ito Book PDF Summary

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

Engineering Play

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease

Get Book
Peer Play and Relationships in Early Childhood

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Engineering lies behind almost every type of entertainment, from the press that printed this book, through special effects in many movies, to the creation of ""rides"" based upon flight simulators and industrial robots.

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Families at Play

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show

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Requirements engineering is the process by which the requirements for software systems are gathered, analyzed, documented, and managed throughout their complete lifecycle. Traditionally it has been concerned with technical goals for, functions of, and constraints on software systems. Aurum and Wohlin, however, argue that it is no longer appropriate for

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