Game AI Pro 360 Guide to Architecture

This book PDF is perfect for those who love Computers genre, written by Steve Rabin and published by CRC Press which was released on 10 September 2019 with total hardcover pages 520. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Game AI Pro 360 Guide to Architecture books below.

Game AI Pro 360  Guide to Architecture
Author : Steve Rabin
File Size : 53,6 Mb
Publisher : CRC Press
Language : English
Release Date : 10 September 2019
ISBN : 9780429619717
Pages : 520 pages
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Game AI Pro 360 Guide to Architecture by Steve Rabin Book PDF Summary

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360  Guide to Architecture

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as

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Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore

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