Gaming Cultures and Place in Asia Pacific

This book PDF is perfect for those who love Computers genre, written by Larissa Hjorth and published by Routledge which was released on 24 June 2009 with total hardcover pages 314. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Gaming Cultures and Place in Asia Pacific books below.

Gaming Cultures and Place in Asia Pacific
Author : Larissa Hjorth
File Size : 41,5 Mb
Publisher : Routledge
Language : English
Release Date : 24 June 2009
ISBN : 9781135843175
Pages : 314 pages
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Gaming Cultures and Place in Asia Pacific by Larissa Hjorth Book PDF Summary

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Gaming Cultures and Place in Asia Pacific

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth

Get Book
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While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly

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Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

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In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea

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