Scratch 2 0 Beginner s Guide Second Edition by Michael Badger Book PDF Summary
Create digital stories, games, art, and animations through six unique project In Detail As 21st century people, we live a digital life, but computer scientists around the world warn of a declining pool of digitally literate computer science students. The Scratch environment makes it fun for students of any age to think, create, and collaborate digitally. Scratch 2.0 Beginner's Guide Second Edition will teach you how to become a Scratch programmer and lay the foundation for programming in any computer language. Whether you are creating a birthday card or cloning bricks for a game of Breakout, projects are approached in a step-by-step way to help you design, create, and reflect on each programming exercise. What You Will Learn Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures Design user interfaces including sequence, characters, and controls Translate a storyline or plot into an online game, animation, or story Debug problems and revise projects to fix problems and add functionality Think critically to solve problems based on need, program limitations, and knowledge levels Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.