Author | : Alberto Menache |
File Size | : 43,8 Mb |
Publisher | : Morgan Kaufmann |
Language | : English |
Release Date | : 19 April 2024 |
ISBN | : 0124906303 |
Pages | : 268 pages |
Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache Book PDF Summary
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.