Games and Gaming in Early Modern Drama

This book PDF is perfect for those who love Literary Criticism genre, written by Caroline Baird and published by Springer Nature which was released on 24 October 2020 with total hardcover pages 296. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Games and Gaming in Early Modern Drama books below.

Games and Gaming in Early Modern Drama
Author : Caroline Baird
File Size : 45,8 Mb
Publisher : Springer Nature
Language : English
Release Date : 24 October 2020
ISBN : 9783030508579
Pages : 296 pages
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Games and Gaming in Early Modern Drama by Caroline Baird Book PDF Summary

This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.

Games and Gaming in Early Modern Drama

This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be

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Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new

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Boy Actors in Early Modern England: Skill and Stagecraft in the Theatre provides a new approach to the study of early modern boy actors, offering a historical re-appraisal of these performers' physical skills in order to reassess their wide-reaching contribution to early modern theatrical culture. Ranging across drama performed from

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Early Modern Theatricality brings together some of the most innovative critics in the field to examine the many conventions that characterized early modern theatricality. It generates fresh possibilities for criticism, combining historical, formal, and philosophical questions, in order to provoke our rediscovery of early modern drama.

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Games and Theatre Shakespeare s Englanhb

- First edited collection to explore the intersection of games and early modern drama; - features prominent voices in early modern studies; - comprehensive analysis of the topic from multiple methodological perspectives, including historical studies, close readings of early modern plays, and study of contemporary videogame adaptations.

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"During the sixteenth and seventeenth centuries, English numerical practices underwent a complex transformation with wide-ranging impacts on English society and modes of thought. At the beginning of the early modern period, English men and women believed that God had made humans universally numerate, although numbers were not central to their

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This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other

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An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person,

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