Graphics Gems IV

This book PDF is perfect for those who love Computers genre, written by Paul S. Heckbert and published by Morgan Kaufmann which was released on 27 April 1994 with total hardcover pages 616. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Graphics Gems IV books below.

Graphics Gems IV
Author : Paul S. Heckbert
File Size : 45,7 Mb
Publisher : Morgan Kaufmann
Language : English
Release Date : 27 April 1994
ISBN : 0123361559
Pages : 616 pages
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Graphics Gems IV by Paul S. Heckbert Book PDF Summary

Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Graphics Gems IV

Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

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Graphics Gems

Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.

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Graphics Gems II

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on

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Graphics Gems V  IBM Version

Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of

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Graphics Gems II

Índice abreviado: 2d geometry and algorithms -- Image processing -- Frame buffer techniques -- 3d geometry and algorithms -- Ray tracing -- Radiosity -- Matrix techniques -- Numerical and programming techniques -- Curves and surfaces -- C utilities -- C implementations.

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Ray Tracing Gems

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play

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Real Time Rendering

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used

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GPU Gems 2

More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

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