Author | : Mike Bailey |
File Size | : 46,7 Mb |
Publisher | : CRC Press |
Language | : English |
Release Date | : 22 May 2012 |
ISBN | : 9781439894118 |
Pages | : 416 pages |
Graphics Shaders by Mike Bailey Book PDF Summary
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.