Postsecondary Play

This book PDF is perfect for those who love Education genre, written by William G. Tierney and published by JHU Press which was released on 01 June 2014 with total hardcover pages 347. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Postsecondary Play books below.

Postsecondary Play
Author : William G. Tierney
File Size : 48,9 Mb
Publisher : JHU Press
Language : English
Release Date : 01 June 2014
ISBN : 9781421413068
Pages : 347 pages
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Postsecondary Play by William G. Tierney Book PDF Summary

Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

Postsecondary Play

Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

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Postsecondary Play

Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier

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Locally Played

How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based

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PISA Untapped Skills Realising the Potential of Immigrant Students

This book provides an overview of the evidence emerging from PISA 2009 on the performance and socio-economic background of children of immigrants, their performance in school, the effects of age at arrival, and impacts of migration policies.

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Gamification  Concepts  Methodologies  Tools  and Applications

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education,

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Advancing Sexual Consent and Agential Practices in Higher Education

This book provides an in-depth exploration of sexual consent communication and negotiation practices among students and efforts to prevent and respond to sexual coercion and violence within the context of North American higher education institutions. Delving into the complexities of communication around sexual consent, it examines how factors such as

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Simulations in the Political Science Classroom

This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened

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