Author | : Tomas Akenine-Möller |
File Size | : 44,6 Mb |
Publisher | : CRC Press |
Language | : English |
Release Date | : 06 August 2018 |
ISBN | : 9781351816151 |
Pages | : 1199 pages |
Real Time Rendering Fourth Edition by Tomas Akenine-Möller Book PDF Summary
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.