Socio technical Design of Ubiquitous Computing Systems

This book PDF is perfect for those who love Computers genre, written by Klaus David and published by Springer which was released on 28 July 2014 with total hardcover pages 353. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Socio technical Design of Ubiquitous Computing Systems books below.

Socio technical Design of Ubiquitous Computing Systems
Author : Klaus David
File Size : 52,7 Mb
Publisher : Springer
Language : English
Release Date : 28 July 2014
ISBN : 9783319050447
Pages : 353 pages
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Socio technical Design of Ubiquitous Computing Systems by Klaus David Book PDF Summary

By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.

Socio technical Design of Ubiquitous Computing Systems

By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge.

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Designing Ubiquitous Information Environments  Socio Technical Issues and Challenges

This book records one of the continuous attempts of the IFIP Working Group 8. 2, studying the interaction of information systems and the organization, to explore and understand the shifting boundaries and dependencies between organizational activities and their computer support. The book marks the result of the IFIP WG 8. 2 conference on "Designing

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Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications

Download or read online Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications written by Baraki, Harun,Geihs, Kurt,Hoffmann, Axel,Voigtmann, Christian,Kniewel, Romy,Macek, Björn-Elmar,Zirfas, Julia, published by kassel university press GmbH which was released on 2014. Get Towards Interdisciplinary Design Patterns for Ubiquitous Computing Aplications Books now!

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As the interconnectivity between humans through technical devices is becoming ubiquitous, the next step is already in the making: ambient intelligence, i.e. smart (technical) environments, which will eventually play the same active role in communication as the human players, leading to a co-evolution in all domains where real-time communication

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