Surrealist Games

This book PDF is perfect for those who love Art genre, written by Alastair Brotchie and published by Shambhala which was released on 20 May 1993 with total hardcover pages 180. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Surrealist Games books below.

Surrealist Games
Author : Alastair Brotchie
File Size : 45,8 Mb
Publisher : Shambhala
Language : English
Release Date : 20 May 1993
ISBN : UVA:X006168603
Pages : 180 pages
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Surrealist Games by Alastair Brotchie Book PDF Summary

The Surrealist movement that arose in Europe in the early 1900s used playful procedures and systematic stratagems to create provocative works and challenge the conventions of art, literature, and society. They conducted their experiments through art and polemic, manifesto and demonstration, love and politics. But it was above all through game-playing that they sought to subvert academic modes of inquiry and undermine the complacent certainties of the bourgeoisie. Surrealist games is a delightful compendium that allows the reader to enjoy firsthand the methodologies of the Surreal, with their amazing swings between the verbal and the visual, the beautiful and the grotesque. It is also a box of games to play for fun: poetic, imaginative, revelatory, full of possibilities for unlocking the door to the unconscious and releasing the poetry of collective creativity. The boxed set contains: * A 168-page sewn, illustrated hardcover book packed with outrageous language games, alternative card games, "Dream Lotto," and automatic techniques for making poems, stories, collages, photomontages, and candle-smoke drawings. The illustrations are by such artists as Max Ernst, Hans Arp, and Tristan Tzara * A fold-out game board for the "Goose Game," designed by Andr� Breton, Yves Tanguy, and others * A Little Surrealist Dictionary

Surrealist Games

The Surrealist movement that arose in Europe in the early 1900s used playful procedures and systematic stratagems to create provocative works and challenge the conventions of art, literature, and society. They conducted their experiments through art and polemic, manifesto and demonstration, love and politics. But it was above all through

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A Book of Surrealist Games

This delightful collection allows everyone to enjoy firsthand the provocative methods used by the artists and poets of the Surrealist school to break through conventional thought and behavior to a deeper truth. Invented and played by such artists as André Breton, Rene Magritte, and Max Ernst, these gems still produce

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Surrealist Collage in Text and Image

A new analysis of Surrealist collage in France, leading to a radical reassessment of Surrealism.

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Ludics in Surrealist Theatre and Beyond

Taking as its point of departure the complex question about whether Surrealist theatre exists, this book re-examines the much misunderstood artistic medium of theatre within Surrealism, especially when compared to poetry and painting. This study reconsiders Surrealist theatre specifically from the perspective of ludics-a poetics of play and games-an ideal

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The Exquisite Corpse

This work addresses historical and contemporary manifestations of poems, drawings, collages, and performance works that employ the ritual of the 'cadaver exquis'.

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Text   Presentation  2004

Text & Presentation is an annual publication devoted to all aspects of theatre scholarship. It represents a selection of the best research presented at the international, interdisciplinary Comparative Drama Conference. This anthology includes papers from the 28th annual conference held in Columbus, Ohio. Topics covered include Euripides, German and Russian theatre,

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From Diversion to Subversion

"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.

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Critical Play

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual

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