Teen Fandom and Geek Programming

This book PDF is perfect for those who love Language Arts & Disciplines genre, written by Carrie Rogers-Whitehead and published by Rowman & Littlefield which was released on 30 May 2018 with total hardcover pages 168. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Teen Fandom and Geek Programming books below.

Teen Fandom and Geek Programming
Author : Carrie Rogers-Whitehead
File Size : 54,9 Mb
Publisher : Rowman & Littlefield
Language : English
Release Date : 30 May 2018
ISBN : 9781538107539
Pages : 168 pages
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Teen Fandom and Geek Programming by Carrie Rogers-Whitehead Book PDF Summary

This concise volume covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Use the tips and how-to knowledge in this practical guide to get more teens into your library!

Teen Fandom and Geek Programming

This concise volume covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Use the tips and how-to knowledge in this practical guide to get more teens into your library!

Get Book
Serving Teens and Adults on the Autism Spectrum

Understand the unique needs of teens and adults with autism and how to adapt existing library programs to be more inclusive. Autism spectrum disorder is a lifelong condition, but programs and services are mostly for children. As this population ages and the number of adults receiving autism diagnoses grows, are

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Library Programming Made Easy

This book provides in-depth practical advice and examples of public and academic library programming activities. Included in this volume are methods for identifying target audiences, activities and ways to find and generate even more ideas, tools for assessment and budgeting, and tips on planning programs from inception to execution.

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STEM Programming for All Ages

STEM Programming will show new and exciting examples of how libraries are implementing STEM education. It is a guide on how to start or improve your own STEM programming with little or no budget, even if you’re not a scientist or mathematician.

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Comic Book Collections and Programming

Comic Book Collections and Programming is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting.

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Coding for Children and Young Adults in Libraries

Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners. This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and

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Serving LGBTQ Teens

This book offers the librarian a practical guide to library service to LGBTQ teens – from collection development, understanding terminology, dealing with censorship issues, programming and outreach, readers’ advisory, and even to creating welcoming displays, librarians will find the tools they need to offer exceptional services for LGBTQ teens.

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Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities.

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