The Magic Circle Principles of Gaming Simulation

This book PDF is perfect for those who love Education genre, written by Jan H.G. Klabbers and published by BRILL which was released on 01 January 2009 with total hardcover pages 398. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related The Magic Circle Principles of Gaming Simulation books below.

The Magic Circle  Principles of Gaming   Simulation
Author : Jan H.G. Klabbers
File Size : 40,8 Mb
Publisher : BRILL
Language : English
Release Date : 01 January 2009
ISBN : 9789087903107
Pages : 398 pages
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The Magic Circle Principles of Gaming Simulation by Jan H.G. Klabbers Book PDF Summary

The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.

The Magic Circle  Principles of Gaming   Simulation

The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented

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The Magic Circle

Download or read online The Magic Circle written by Jan H. G. Klabbers, published by Unknown which was released on 2006. Get The Magic Circle Books now! Available in PDF, ePub and Kindle.

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Principles and Practices of Gaming Simulation

The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint)

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YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

Youth care multi-disciplinary networks need flexible, interactive and attractive tools and methods for knowledge exchange in view of timely, effective and durable help in complex parenting problem situations. Social media, virtuality, simulation and gaming gain an increasing significance in the way people share information, learn and organize themselves. This leads

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Frontiers in Gaming Simulation

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The

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Perspectives on Culture and Agent based Simulations

This volume analyses, from a computational point of view, how culture may arise, develop and evolve through time. The four sections in this book examine and analyse the modelling of culture, group and organisation culture, culture simulation, and culture-sensitive technology design. Different research disciplines have different perspectives on culture, making

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