Collaborative Worldbuilding for Video Games

This book PDF is perfect for those who love Games & Activities genre, written by Kaitlin Tremblay and published by CRC Press which was released on 08 March 2023 with total hardcover pages 165. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Collaborative Worldbuilding for Video Games books below.

Collaborative Worldbuilding for Video Games
Author : Kaitlin Tremblay
File Size : 46,5 Mb
Publisher : CRC Press
Language : English
Release Date : 08 March 2023
ISBN : 9781000846362
Pages : 165 pages
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Collaborative Worldbuilding for Video Games by Kaitlin Tremblay Book PDF Summary

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Collaborative Worldbuilding for Video Games

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as

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