Deep Learning for Fluid Simulation and Animation

This book PDF is perfect for those who love Artificial intelligence genre, written by Gilson Antonio Giraldi and published by Springer Nature which was released on 08 May 2024 with total hardcover pages 173. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Deep Learning for Fluid Simulation and Animation books below.

Deep Learning for Fluid Simulation and Animation
Author : Gilson Antonio Giraldi
File Size : 54,8 Mb
Publisher : Springer Nature
Language : English
Release Date : 08 May 2024
ISBN : 9783031423338
Pages : 173 pages
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Deep Learning for Fluid Simulation and Animation by Gilson Antonio Giraldi Book PDF Summary

This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory, aimed to convince the reader – more specifically, researchers of more traditional areas of mathematical modeling – about the power of neural computing in fluid animations. In these initial chapters, fluid modeling through Navier-Stokes equations and numerical methods are also discussed. The following chapters explore the advantages of the neural networks approach and show the building blocks of neural networks for fluid simulation. They cover aspects related to training data, data augmentation, and testing. The volume completes with two case studies, one involving Lagrangian simulation of fluids using convolutional neural networks and the other using Generative Adversarial Networks (GANs) approaches.

Deep Learning for Fluid Simulation and Animation

This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory,

Get Book
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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of

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Given their tremendous success in commercial applications, machine learning (ML) models are increasingly being considered as alternatives to science-based models in many disciplines. Yet, these "black-box" ML models have found limited success due to their inability to work well in the presence of limited training data and generalize to unseen

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Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and

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