Serious Games and Virtual Worlds in Education Professional Development and Healthcare

This book PDF is perfect for those who love Computers genre, written by Klaus Bredl and published by IGI Global which was released on 31 March 2013 with total hardcover pages 373. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Serious Games and Virtual Worlds in Education Professional Development and Healthcare books below.

Serious Games and Virtual Worlds in Education  Professional Development  and Healthcare
Author : Klaus Bredl
File Size : 55,7 Mb
Publisher : IGI Global
Language : English
Release Date : 31 March 2013
ISBN : 9781466636743
Pages : 373 pages
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Serious Games and Virtual Worlds in Education Professional Development and Healthcare by Klaus Bredl Book PDF Summary

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Serious Games and Virtual Worlds in Education  Professional Development  and Healthcare

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Get Book
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Virtual  Augmented Reality and Serious Games for Healthcare 1

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The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment

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Serious Games

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are

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