Simulating Heterogeneous Crowds with Interactive Behaviors

This book PDF is perfect for those who love Computers genre, written by Nuria Pelechano and published by CRC Press which was released on 26 October 2016 with total hardcover pages 350. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Simulating Heterogeneous Crowds with Interactive Behaviors books below.

Simulating Heterogeneous Crowds with Interactive Behaviors
Author : Nuria Pelechano
File Size : 44,5 Mb
Publisher : CRC Press
Language : English
Release Date : 26 October 2016
ISBN : 9781315353050
Pages : 350 pages
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Simulating Heterogeneous Crowds with Interactive Behaviors by Nuria Pelechano Book PDF Summary

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Simulating Heterogeneous Crowds with Interactive Behaviors

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate

Get Book
Simulating Heterogeneous Crowds with Interactive Behaviors

Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference

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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and

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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with

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This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and

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