Parallel and High Performance Computing

This book PDF is perfect for those who love Computers genre, written by Robert Robey and published by Simon and Schuster which was released on 24 August 2021 with total hardcover pages 702. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Parallel and High Performance Computing books below.

Parallel and High Performance Computing
Author : Robert Robey
File Size : 41,6 Mb
Publisher : Simon and Schuster
Language : English
Release Date : 24 August 2021
ISBN : 9781638350385
Pages : 702 pages
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Parallel and High Performance Computing by Robert Robey Book PDF Summary

Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. Summary Complex calculations, like training deep learning models or running large-scale simulations, can take an extremely long time. Efficient parallel programming can save hours—or even days—of computing time. Parallel and High Performance Computing shows you how to deliver faster run-times, greater scalability, and increased energy efficiency to your programs by mastering parallel techniques for multicore processor and GPU hardware. About the technology Write fast, powerful, energy efficient programs that scale to tackle huge volumes of data. Using parallel programming, your code spreads data processing tasks across multiple CPUs for radically better performance. With a little help, you can create software that maximizes both speed and efficiency. About the book Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. You’ll learn to evaluate hardware architectures and work with industry standard tools such as OpenMP and MPI. You’ll master the data structures and algorithms best suited for high performance computing and learn techniques that save energy on handheld devices. You’ll even run a massive tsunami simulation across a bank of GPUs. What's inside Planning a new parallel project Understanding differences in CPU and GPU architecture Addressing underperforming kernels and loops Managing applications with batch scheduling About the reader For experienced programmers proficient with a high-performance computing language like C, C++, or Fortran. About the author Robert Robey works at Los Alamos National Laboratory and has been active in the field of parallel computing for over 30 years. Yuliana Zamora is currently a PhD student and Siebel Scholar at the University of Chicago, and has lectured on programming modern hardware at numerous national conferences. Table of Contents PART 1 INTRODUCTION TO PARALLEL COMPUTING 1 Why parallel computing? 2 Planning for parallelization 3 Performance limits and profiling 4 Data design and performance models 5 Parallel algorithms and patterns PART 2 CPU: THE PARALLEL WORKHORSE 6 Vectorization: FLOPs for free 7 OpenMP that performs 8 MPI: The parallel backbone PART 3 GPUS: BUILT TO ACCELERATE 9 GPU architectures and concepts 10 GPU programming model 11 Directive-based GPU programming 12 GPU languages: Getting down to basics 13 GPU profiling and tools PART 4 HIGH PERFORMANCE COMPUTING ECOSYSTEMS 14 Affinity: Truce with the kernel 15 Batch schedulers: Bringing order to chaos 16 File operations for a parallel world 17 Tools and resources for better code

Parallel and High Performance Computing

Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. Summary Complex calculations, like training deep learning models or running large-scale simulations, can take an extremely long time. Efficient parallel programming can save hours—or even days—of computing time. Parallel and High Performance Computing shows

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High Performance Parallel Computing

This edited book aims to present the state of the art in research and development of the convergence of high-performance computing and parallel programming for various engineering and scientific applications. The book has consolidated algorithms, techniques, and methodologies to bridge the gap between the theoretical foundations of academia and implementation

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Parallel and High Performance Computing

Complex calculations, like training deep learning models or running large-scale simulations, can take an extremely long time. Efficient parallel programming can save hours--or even days--of computing time. Parallel and High Performance Computing shows you how to deliver faster run-times, greater scalability, and increased energy efficiency to your programs by mastering

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High Performance Computing and the Art of Parallel Programming

This book provides a non-technical introduction to High Performance Computing applications together with advice about how beginners can start to write parallel programs. The authors show what HPC can offer geographers and social scientists and how it can be used in GIS. They provide examples of where it has already

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Parallel Programming for Modern High Performance Computing Systems

In view of the growing presence and popularity of multicore and manycore processors, accelerators, and coprocessors, as well as clusters using such computing devices, the development of efficient parallel applications has become a key challenge to be able to exploit the performance of such systems. This book covers the scope

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High Performance Parallel Runtimes

This book focuses on the theoretical and practical aspects of parallel programming systems for today's high performance multi-core processors and discusses the efficient implementation of key algorithms needed to implement parallel programming models. Such implementations need to take into account the specific architectural aspects of the underlying computer architecture and

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Tools for High Performance Computing

Developing software for current and especially for future architectures will require knowledge about parallel programming techniques of applications and library p- grammers. Multi-core processors are already available today, and processors with a dozen and more cores are on the horizon. The major driving force in hardware development, the game industry,

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