Research Anthology on Game Design Development Usage and Social Impact

This book PDF is perfect for those who love Video games genre, written by Information Resources Management Association and published by Information Science Reference which was released on 07 October 2022 with total hardcover pages 0. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Research Anthology on Game Design Development Usage and Social Impact books below.

Research Anthology on Game Design  Development  Usage  and Social Impact
Author : Information Resources Management Association
File Size : 55,7 Mb
Publisher : Information Science Reference
Language : English
Release Date : 07 October 2022
ISBN : 1668475898
Pages : 0 pages
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Research Anthology on Game Design Development Usage and Social Impact by Information Resources Management Association Book PDF Summary

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Research Anthology on Game Design  Development  Usage  and Social Impact

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications.

Get Book
Research Anthology on Game Design  Development  Usage  and Social Impact  VOL 1

Download or read online Research Anthology on Game Design Development Usage and Social Impact VOL 1 written by Information R. . . Management Association, published by Research Anthology on Game Design, Development, Usage, and Social Impact which was released on 2022-10-07. Get Research Anthology on Game Design Development Usage and Social Impact

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Research Anthology on Game Design  Development  Usage  and Social Impact  VOL 4

Download or read online Research Anthology on Game Design Development Usage and Social Impact VOL 4 written by Information R. . . Management Association, published by Research Anthology on Game Design, Development, Usage, and Social Impact which was released on 2022-10-07. Get Research Anthology on Game Design Development Usage and Social Impact

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Research Anthology on Game Design  Development  Usage  and Social Impact

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications.

Get Book
Doing Things with Games

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide

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Making Games for Impact

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the

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The Game Design Reader

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work

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Research Anthology on Developments in Gamification and Game Based Learning

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build

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