Translation and Localisation in Video Games

This book PDF is perfect for those who love Games & Activities genre, written by Miguel Á. Bernal-Merino and published by Routledge which was released on 19 September 2014 with total hardcover pages 333. You could read this book directly on your devices with pdf, epub and kindle format, check detail and related Translation and Localisation in Video Games books below.

Translation and Localisation in Video Games
Author : Miguel Á. Bernal-Merino
File Size : 53,9 Mb
Publisher : Routledge
Language : English
Release Date : 19 September 2014
ISBN : 9781317617839
Pages : 333 pages
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Translation and Localisation in Video Games by Miguel Á. Bernal-Merino Book PDF Summary

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Translation and Localisation in Video Games

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation

Get Book
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